Jul 11 2012

Review: The Walking Dead Episode 2

The Walking Dead both television show and Comic Book has developed quite a following of fans. Telltale Games has released the second episode of five episodes in their first season of The Walking Dead video game. The game does not have any connection to the comic book storyline or television series as far as we know; though the story may have run-ins with characters from both, which to stress again, does not necessarily follow either plot line. The game chooses instead to be a fresh new adventure set within the world of The Walking Dead.

Episode 2 of the series was recently released, but in case you missed out on Episode 1, here’s what happened *SPOILER ALERT*. You play as Lee, a con who escapes a trip to the jailhouse when the police car he’s riding in crashes into a zombie crossing the street. He quickly joins up with a mismatched group of survivors who determinately don’t understand the term ‘teamwork’. He also adopts the care of a young girl named Clementine who was left hiding in the tree house of her home?

In true classic adventure game fashion, the ability to interact with the world is limited. Your dialogue choices are context sensitive and selected with the face buttons ; on-screen icons attempt to helpfully indicate what you can do with what you found and what they are. Making a dialogue selection you didn’t intend won’t sway the story too much at first, but you do have a limited time to make a choice; this makes the choices more crucial and harder to decide on. You don’t want to upset someone who you intend to be allied with and help someone you dislike; with the timed dialogue you are unable to strategically place a response and must choose out of instinct. Characters will remember your answer and condition future conversations you have; the choices you make can and will determine the story line, which survivors will trust and protect you, which ones won’t, and whether or not someone will live or how they die. This is not simply choosing good or evil dialogue responses and actions, but decisions that are very unclear and not simply black and white; this is very realistic making it very exciting and intense. You may want to start and play the game as a good willed hero trying to make fair decisions but as the game goes on you will find yourself questioning even those values and intentions with the complex situations. Though you only have a few seconds to make dialogue choices, most of the time you can look around the emulated comic book art scenery without fear of a zombie or heavily weighed responses.

If I could provide some criticism about the game, it would be that some very minor choices had not transferred over so smoothly from episode to episode. I am not quite sure as of yet if it had effected the outcome of my game, but some minor things are not as I ended them in the first episode. Though, the game still runs very smoothly and it hasn’t changed my story that much.

However, the most frustrating thing with The Walking Dead video game is waiting for Telltale Games to release the next episode. The game has a decent flow which is easy to follow, with a very intense and deep storyline. It brings a human condition to the characters through the choices and struggles they face in a world that isn’t so human any more. Its intense, interactive, and worth the purchase. As the creators of The Walking Dead have said, it is definitely not a story about zombies but a story about humans and their struggle to survive.



About the author


Generally a simple and non-violent creature. Interests include comics, music, art and most things nerdy.


  1. TGA Etch

    I think the writing in this game is spectacular. MUCH better than their last game Jurassic Park.

  2. Mike

    Yea no joke, i couldnt get thru jurassic park. It made me weep

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